(共14分)某学习小组甲利用中和反应原理和DIS系统(即数字化信息系统,由传感器

题型:实验题

问题:

(共14分)某学习小组甲利用中和反应原理和DIS系统(即数字化信息系统,由传感器、数据采集器和计算机组成)测定某氨水的物质的量浓度,以测量溶液导电能力来判断滴定终点。请回答:

(1)实验时量取10.00mL氨水样品,配制成100mL待测氨水。

(2)量取20.00mL上述溶液倒入洁净干燥锥形瓶中,连接好DIS系统。如果锥形瓶中含有少量蒸馏水,是否会影响测量结果_____________________(填“是”“否”“不能确定”)。

(3)①滴定管盛放盐酸前,要先__________________________________________,用少量蒸馏水洗涤后,再__________________________________________________,然后加入盐酸调整液面至凹液面的最低点处于滴定管的_____________________________________。

②向锥形瓶中滴加0.10mol·L1的盐酸,计算机屏幕上显示出溶液导电能力与加入盐酸体积关系的曲线图。

写出氨水与盐酸反应的离子方程式___________________________________________;该氨水样品的物质的量浓度为__________________________。若在滴定过程中不慎将数滴酸液滴在锥形瓶外,则会使测定结果              。(填偏高、偏低、无影响)

考点:燃烧热水的离子积常数水电离的影响因素水的电离平衡
题型:实验题

提升语言表达能力的方法有哪几点?

题型:实验题

慢性肺心病肺动脉高压形成的最主要原因是()

A.肺气肿压迫及肺泡壁破坏使肺毛细血管床减少

B.肺小动脉炎

C.血液粘稠度增加

D.缺氧引起肺小动脉痉挛

E.血容量增加

题型:实验题

对于跨度为4M和4M以下的试验结构构件,每堆长度不应大于构件跨度的1/3.()

题型:实验题

Good looks ,the video-games industry is discovering ,will get you only so far. The graphics on a modern game may far outstrip the pixellated blobs of the 1980s, but there is more to a good game than eye candy. Photo-realistic graphics make the lack of authenticity of other aspects of gameplay more apparent. It is not enough for game characters to look better—their behaviour must also be more sophisticated, say researchers working at the interface between gaming and artificial intelligence(AI).

Today’ s games may look better, but the gameplay is " basically the same" as it was a few years ago, says Michael Mateas, the founder of the Experimental Game Lab at the Georgia Institute of Technology. AI, he suggests, offers an" untapped frontier" of new possibilities. "We are topping out on the graphics, so what’s going to be the next thing that improves game-play" asks John Laird, director of the AI lab at the University of Michigan. Improved AI is a big part of the answer, he says. Those in the industry agree. The high-definition graphics possible on next-generation games consoles, such as Microsoft’ s Xbox 360, are raising expectations across the board, says Neil Young of Electronic Arts, the world’ s biggest games publisher. "You have to have high-resolution models, which requires high-resolution animation," he says," so now I expect high-resolution behaviour."

Representatives from industry and academia will converge in Marina del Rey, California, later this month for the second annual Artificial Intelligence and Interactive Digital Entertainment(AIIDE) conference. The aim, says Dr Laird, who will chair the event, is to increase the traffic of people and ideas between the two spheres. "Games have been very important to AI through the years," he notes. Alan Turing, one of the pioneers of computing in the 1940s, wrote a simple chess-playing program before there were any computers to run it on; he also proposed the Turing test, a question-and-answer game that is a yardstick for machine intelligence. Even so, AI research and video games existed in separate worlds until recently. The AI techniques used in games were very simplistic from an academic perspective, says Dr. Mateas, while AI researchers were, in turn, clueless about modern games. But, he says, " both sides are learning, and are now much closer."

Consider, for example, the software that controls an enemy in a first-person shooter (FPS)—a game in which the player views the world along the barrel of a gun. The behaviour of enemies used to be pre-scripted: wait until the player is nearby, pop up from behind a box, fire weapon, and then roll and hide behind another box, for example. But some games now use far more advanced" planning systems" imported from academia. "Instead of scripts and hand-coded behaviour, the AI monsters in an FPS can reason from first principles, "says Dr. Mateas. They can, for example, work out whether the player can see them or not, seek out cover when injured, and so on. "Rather than just moving between predefined spots, the characters in a war game can dynamically shift, depending on what’ s happening," says Fiona Sperry of Electronic Arts.

If the industry is borrowing ideas from academia, the opposite is also true. Commercial games such as" Unreal Tournament", which can be easily modified or scripted, are being adopted as research tools in universities, says Dr. Laird. Such tools provide flexible environments for experiments, and also mean that students end up with transferable skills.

But the greatest potential lies in combining research with game development, argues Dr. Mateas. "Only by wrestling with real content are the technical problems revealed, and only by wrestling with technology does it give you insight into what new kinds of content are possible, "he says.

The example of FPS is used in the passage to()

A. show how software controls an enemy behavior in a shooter game

B. show how advanced technology can help improve the quality of games

C. stress the importance of first principles in designing excellent games

D. point out that the characters in a war game should shift dynamically

题型:实验题

产品或商品自主销售是()的内容。

A.动力机制

B.调节机制或产销机制

C.约束机制或平衡约束机制

D.发展机制或技术进步机制

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