阅读理解。 Games originally are entertainmen

题型:阅读理解

问题:

阅读理解。

     Games originally are entertainment. Contemporary games are very realistic and for this reason they are

a source of great experience for the player and develop the imagination. Games are entertainment and even

more than that. The statistics (统计) of the New York University led by Green claim that the player

preferring active games get improvement of some types of brain activity. In particular, game players deal

with problems of simultaneously (同时地) tracking several moving objects at the average level of 30%

better than people who do not play active computer video games. The "gaming" violent experience may not

be the cause of violent behavior in reality. None of the playing experience will become the priority in making

important decisions concerning problems in real life. A game is an abstraction (虚拟物). A player gets

abstract tasks and acts according to abstract rules.

     Games are also the possibility to be however a person wants to be and to rest from the outside world for

some time. But what if a person gets so much excited with the game scenes that he becomes violent in reality?

Then, it proves that the games cause people to become violent in reality. But a psychologically healthy person

will never confuse these two different worlds. A game is a virtual world with visual images very similar to

human. These images represent by themselves nothing but playing obstacles (障碍). A game may potentially

give the opportunity to "destroy the obstacles" that may not be destroyed according to the rules but it is more

about personal choice whether to do it or not. This leads us to the conclusion that violence is not a

consequence but the cause. People who are originally trended to violence may get into a temper by games and

perform violence in the "real world". But in this case violence in games is a simple justification (理由) of the

violent nature of the player.

1. The passage is _____. [ ]

A. a story

B. a descriptive writing

C. an argumentative writing

D. a scientific essay

2. In the first paragraph the author used the statistics to prove that _____.[ ]

A. games can provide experience for the players

B. games can help develop players' imagination

C. games can cause violent behavior

D. games are more than entertainment

3. What is the author's attitude towards the "computer games"? [ ]

A. "Violent games" can lead to the performance of violence in the real world

B. Violence is not a consequence of the "computer games" but the cause

C. Games are just entertainment and nothing more.

D. The virtual world and the real world are just the same.

4. The best title for this passage is _____. [ ]

A. Violent games cause violence

B. Games: good or bad?

C. The cause of violence

D. The consequence of games

考点:日常生活类阅读
题型:阅读理解
将下列词语补充完整。
__心勃勃如__如痴 无可__喻争妍斗__融融____花团锦__
__尊处优 重__ 叠嶂优哉__哉跃跃欲__无地自____地制宜
手无策__忍__不禁先发__人 流连忘__ 怒不可__我行我__
__苦伶仃克__克俭引经__典青黄不__小巧玲__ 高__远瞩
__举妄动 相__并论 涓涓__流 解之缘__招__过市__长莫及
题型:阅读理解

人的口腔上皮细胞构成的结构属于生物体结构层次中的是(  )

A.个体

B.系统

C.器官

D.组织

题型:阅读理解

几千年来,我国劳动人民从事的下列生产活动过程中,发生化学变化的是(  )

A.用线麻织布

B.用木料作家具

C.烧制瓷器

D.铁水铸成锅

题型:阅读理解

设NA是阿伏加德罗常数的值。下列说法正确的是______

A.1molAl3+含有的核外电子数为3NA
B.1molCl2与足量的铁反应,转移的电子数为3NA
C.10LpH=1的硫酸溶液中含有的H+数为2NA
D.10LpH=13的NaOH溶液中含有的OH-数为NA

题型:阅读理解

患者经行口舌生疮,口臭,月经量多,色深红;口干喜饮,尿黄便结;舌苔黄厚,脉滑数。其证候是()

A.肾阴虚证

B.肾阳虚证

C.胃阴虚证

D.胃热熏蒸证

E.阴虚火旺证

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