阅读下面一则题为《在生命的最后一分钟》的消息,按要求作文。 一名公交车司机行车途

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问题:

阅读下面一则题为《在生命的最后一分钟》的消息,按要求作文。

一名公交车司机行车途中突发心脏病,在生命的最后一分钟里,做了三件事:

——把车缓缓地停在马路边,并用生命的最后力气拉下了手动刹车闸;

——把车门打开,让乘客安全地下了车;

——将发动机熄火,确保了车和乘客、行人的安全。

他做完了这三件事,安详地趴在方向盘上停止了呼吸。这名司机叫黄志全,所有的大连人都记住了他的名字。

读了上述材料,你一定感受到一种撼人心魄的力量,一定体会到什么叫强烈的责任感。

请你以“责任”为话题写一篇文章,文体自选,不少于800字。

考点:命题作文、半命题作文
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地物点的取舍依据是以满足地形图使用的需要为前提。

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行胃癌根治术时,手术切除最少应离癌肿边缘多远才算足够()

A.1~2cm

B.2~4cm

C.4~6cm

D.6~8cm

E.8~10cm

题型:写作题

配制含有1:20万肾上腺素的1%利多卡因溶液20ml,应加入0.1%的肾上腺素溶液()

A.0.2ml

B.1.0ml

C.1.5ml

D.2.0ml

E.0.1ml

题型:写作题

中华人民共和国农业部于()发布()实施的《农业行政处罚程序规定》。

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Good looks ,the video-games industry is discovering ,will get you only so far. The graphics on a modern game may far outstrip the pixellated blobs of the 1980s, but there is more to a good game than eye candy. Photo-realistic graphics make the lack of authenticity of other aspects of gameplay more apparent. It is not enough for game characters to look better—their behaviour must also be more sophisticated, say researchers working at the interface between gaming and artificial intelligence(AI).

Today’ s games may look better, but the gameplay is " basically the same" as it was a few years ago, says Michael Mateas, the founder of the Experimental Game Lab at the Georgia Institute of Technology. AI, he suggests, offers an" untapped frontier" of new possibilities. "We are topping out on the graphics, so what’s going to be the next thing that improves game-play" asks John Laird, director of the AI lab at the University of Michigan. Improved AI is a big part of the answer, he says. Those in the industry agree. The high-definition graphics possible on next-generation games consoles, such as Microsoft’ s Xbox 360, are raising expectations across the board, says Neil Young of Electronic Arts, the world’ s biggest games publisher. "You have to have high-resolution models, which requires high-resolution animation," he says," so now I expect high-resolution behaviour."

Representatives from industry and academia will converge in Marina del Rey, California, later this month for the second annual Artificial Intelligence and Interactive Digital Entertainment(AIIDE) conference. The aim, says Dr Laird, who will chair the event, is to increase the traffic of people and ideas between the two spheres. "Games have been very important to AI through the years," he notes. Alan Turing, one of the pioneers of computing in the 1940s, wrote a simple chess-playing program before there were any computers to run it on; he also proposed the Turing test, a question-and-answer game that is a yardstick for machine intelligence. Even so, AI research and video games existed in separate worlds until recently. The AI techniques used in games were very simplistic from an academic perspective, says Dr. Mateas, while AI researchers were, in turn, clueless about modern games. But, he says, " both sides are learning, and are now much closer."

Consider, for example, the software that controls an enemy in a first-person shooter (FPS)—a game in which the player views the world along the barrel of a gun. The behaviour of enemies used to be pre-scripted: wait until the player is nearby, pop up from behind a box, fire weapon, and then roll and hide behind another box, for example. But some games now use far more advanced" planning systems" imported from academia. "Instead of scripts and hand-coded behaviour, the AI monsters in an FPS can reason from first principles, "says Dr. Mateas. They can, for example, work out whether the player can see them or not, seek out cover when injured, and so on. "Rather than just moving between predefined spots, the characters in a war game can dynamically shift, depending on what’ s happening," says Fiona Sperry of Electronic Arts.

If the industry is borrowing ideas from academia, the opposite is also true. Commercial games such as" Unreal Tournament", which can be easily modified or scripted, are being adopted as research tools in universities, says Dr. Laird. Such tools provide flexible environments for experiments, and also mean that students end up with transferable skills.

But the greatest potential lies in combining research with game development, argues Dr. Mateas. "Only by wrestling with real content are the technical problems revealed, and only by wrestling with technology does it give you insight into what new kinds of content are possible, "he says.

According to the passage, good video-games used to be judged in terms of()

A. how sophisticated the behaviors of the characters are

B. how good-looking the characters seem to be

C. how sophisticated the artificial intelligence is

D. how much authenticity is displayed in the characters

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