患者女性,29岁。确诊为葡萄胎,欲行刮宫术,护士遵医嘱准备好静脉通路并配血的理由是

题型:单项选择题 A1/A2型题

问题:

患者女性,29岁。确诊为葡萄胎,欲行刮宫术,护士遵医嘱准备好静脉通路并配血的理由是 ()

A.防止清宫时大出血造成休克

B.用于术前给药

C.术前需要输血

D.患者要求

E.医生建议

考点:妇产科护理主管护师妇产科护理主管护师专业实践能力模拟试题三
题型:单项选择题 A1/A2型题

2013年我国新一届领导人给我们勾画出我们全民族的美好蓝图------“中国梦”。2014年是实现“中国梦”的开局之年。作为一位即将毕业的中学生,你是否也勾画出了自己的“中国梦”呢?请以MY CHINESE DREAM为题,结合自己的实际,勾画一下你自己的“中国梦”。并谈谈实现自己的“中国梦”的具体途径。

要    求:短文应包括上述所有要点,可适当发挥。

文中不得出现真实的人名,校名等相关信息。

文章长度:约100至120 词之间。

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题型:单项选择题 A1/A2型题

简述秘书近身服务的条件。

题型:单项选择题 A1/A2型题

The task ______ more difficult than we'd thought.   [ ]

A. proved to be     

B. was proved to be

C. proved being   

D. proved was

题型:单项选择题 A1/A2型题

在支气管树中下列哪个部位开始出现单层扁平上皮。()

A.小支气管

B.细支气管

C.终末细支气管

D.呼吸性细支气管

题型:单项选择题 A1/A2型题

Many video games feature an invincibility power-up that makes the players impervious to damage, at least for a while. As the economic crisis hit in late 2008, some said the same about the industry itself. The theory went that sales of video games, which had been p in 2008, would also be p in 2009, because games are a relatively cheap form of entertainment that let people escape from gloomy economic reality.

At first glance the sales figures seem to debunk the idea that video games are recession-proof. In June 2009, for example, sales of games in America were 31% lower than in June 2008, according to NPD, a market-research firm. In July sales were down 26% , the fifth successive monthly decline. But the year ended with a record-breaking December, as people bought consoles and games for Christmas. Globally, says Piers Harding-Rolls of Screen Digest, a consuhancy, sales of games were down by 6.3% in 2009. The number of Nintendo Win and Microsoft Xbox 360 consoles sold was flat in 2009 ; sales of Sow’s PlayStation 3 were up by 22% after a price cut.

In some respects, this stumble reflects gaming’s new popularity. When it was less of a mainstream activity it was not so connected to the wider economic cycle. The success of the family-friendly Wii has broadened gaming’s appeal, but the new players it has attracted are less fanatical garners who are more likely to cut back in hard times. During 2009 more people turned to mobile, web-based or second-hand games, says Mr Harding-Rofls.

Another way of looking at things, however, is to say that spending on gaming is driven by big hits, and that the slight decline in 2009 reflects creative rather than economic weakness. Entertainment industries always have their ups and downs, says Shigeru Miyamoto, the creative force behind many of Nintendo’s biggest games. There was an unusually large number of hits in 2008, which boosted sales, and fewer big releases in 2009 until late in the year, which may explain the weak mid-year sales. The biggest hit was "Modern Warfare 2", released in November, which became the fastest-selling game in history, selling 7 million copies worldwide on its first day. The top 20 games took a larger share of sales in 2009 than in 2008, which shows that the games industry is becoming increasingly polarised between hits and misses. Hence the hit-and-miss results of the big publishers of video games.

Overall, says Mr Miyamoto, 2009’s crop of games may just have been less compelling. "We were not able to produce fun-enough products," he says. That highlights the importance of continued innovation, he says—but it leaves unanswered the question of whether gaming is indeed recession-proof.

Which of the opinion that the sales figures of the video game industry reduced in 2009 not because of economy crisis is not supportive()

A. Other games are distributed

B. The video game is on the decline

C. The video game doesn’t have enough creation

D. Fanatical garners don’t reduce expense

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